Shut the Box Wooden Dice
Nine tiles, two dice, and about ninety seconds a round.
Paid once, with no advertising, no tracking and no in-app purchases — ever. The game you bought is the whole game.
One price, paid once · iPhone, iPad and Mac
- No advertising
- No tracking
- No account
- No subscription
- No in-app purchases
- Plays offline
What it is
Not whether you can make the number — which way you make it
Shut the box has been played on wooden boxes in pubs and at kitchen tables for about four hundred years. A round takes ninety seconds.
You roll two dice and lay down any group of standing tiles that adds up to what you rolled, then you roll again. When a number comes up that you cannot make, the round ends and your score is the sum of the tiles still standing. Low is good.
Zero is perfect, and it is called shutting the box. It is rarer than you might think — under the strongest possible play, a box shuts about once in every ten rounds, and this app will never pretend otherwise.
Six ways to play
One box, six games
Solo
On your own
Nine tiles, and a lower score than the one before.
Pass and play
Two to six people
One round each with one device on the table, then compare.
Golf
Nine rounds or eighteen
Lowest total wins. A quarter of an hour, or an evening.
Duel
A box each
Head to head, first to two rounds.
Missionary
A stock of lives
The worst round of each turn costs one.
Twelve tiles
The longer box
Three more tiles, and a game that asks more of you.
An opponent that plays it properly
You will not out-think the strongest one
Three strengths. The strongest is not a bundle of heuristics: it plays the exact optimal policy, computed by enumerating the whole state space, and it averages 11.02.
The other two are genuinely weaker rather than artificially slowed, so a beginner has somewhere to start.
Help with the arithmetic, not with the game
Never handed the answer
Choose how much assistance you want. At every level, including off, the app tells you the number you are trying to reach — that part is never a puzzle.
What the setting changes is whether tiles that can still take part are distinguished for you. It never enumerates the combinations, because being handed the answer is the end of the game for everyone at the table.
It asks you for nothing
Paid once, and then left alone
Nothing is collected, which is why the App Store privacy label reads Data Not Collected in every category.
- No advertising and no tracking
- No account and no sign-in
- No subscription, no in-app purchase of any kind
- No permission requests
- No daily rewards and no streaks
- Nothing that interrupts a round
A box, not a screen
Oak, brass and felt
Brass tile faces. Tiles that thunk as they go down. Dice that roll and settle rather than appear. The light on the box moves as you move the device, because a thing sitting on a table catches the light from the room it is in.
Made to be read
VoiceOver and Dynamic Type
VoiceOver names every tile by its number and its state, and announces the roll and the amount still needed. Dynamic Type is honoured to the largest accessibility size, and the box scales independently of the text so it stays playable. No state is carried by colour alone.
The details
What you are buying
| Price | One price, bought once. No subscription. |
|---|---|
| Devices | iPhone, iPad, and Mac (Designed for iPad). Universal purchase. |
| Requires | iOS and iPadOS 26.5 or later |
| Language | English |
| Players | Solo, or two to six passing one device |
| Game Center | Three achievements and four best-score leaderboards |
| In-app purchases | None. There is no product, no paywall and no restore flow. |
| Privacy | Data Not Collected, in every category. No tracking. |
| Age rating | 4+. The dice are movement; nothing is wagered. |